/*#include "GUI.h"

CGUIRadio::CGUIRadio(CGUIWindow* _parent, UINT _id, LPCSTR _text, float _x, float _y, int _w, int _h, UINT _hotkey, bool _visible, bool _enabled, int _border, GUI_COLORS* _colors, GUI_SPRITES* _sprites){
	x=_x;
	y=_y;
	width=_w;
	height=_h;
	Hotkey=_hotkey;
	Visible=_visible;
	Enabled=_enabled;
	BoundingBox.left=(long)_x;
	BoundingBox.right=(long)_x+_w;
	BoundingBox.top=(long)_y;
	BoundingBox.bottom=(long)_y+_h;
	Sprites=_sprites;
	Colors=_colors;
	border=_border;
	MouseOver=false;
	HasFocus=false;
	LockFocus=false;
	Parent=_parent;
	Text=_text;
	GroupID=_id;
	Type=GUITYPE_RADIO;
	OnGUIEvent=NULL;
	depth=0;
};
CGUIRadio::~CGUIRadio(){};

bool CGUIRadio::WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ){ return false;}
bool CGUIRadio::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; }
bool CGUIRadio::HandleMouse( UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; }

bool CGUIRadio::RequestFocus() { return false; }
bool CGUIRadio::CanHaveFocus(){ return true; }
void CGUIRadio::OnFocusIn() { HasFocus = true; }
void CGUIRadio::OnFocusOut() { HasFocus = false; }
void CGUIRadio::OnMouseEnter() { MouseOver = true; }
void CGUIRadio::OnMouseLeave() { MouseOver = false; }
void CGUIRadio::OnHotkey() {}

void CGUIRadio::Step(){}
void CGUIRadio::Draw(){}*/